/**
	Road mode
	icon vehicles: check status, characters, upgrades, fixes
	icon characters: check stats, skills, equipment
	icon inventory: items, crafting

	encounter countdown: like life refill in social games, every few seconds or minutes
	location distance: counter of movement until next scout operation
*/

#include "Road.h"

RoadState::RoadState()
{
}

void RoadState::start()
{
	//load the current state of the road: ground
	
}

void RoadState::stop()
{
	//
}

void RoadState::update()
{
	//
}
